ART
Modeling Texturing Rigging Animation Rendering VFX
My art background covers highres sub-d modeling, lowres modeling, UV work, rigging, animation, rendering, and VFX.
I wrote a custom rigger, SHAR, and I enjoy animating both long sequences and game animation clips.
I have experience with Arnold and V-Ray, but I prefer real-time rendering. I work primarily in Houdini for most of my art tasks, and sometimes use Blender for modeling and texture painting. I also have experience with Substance Painter and some Houdini DOPs, though most of my VFX work is created directly for my game engine.