ABOUT

Generalist by discipline, low-level by preference.

I was always fascinated by games and their visuals and somehow ended up building my own engine and 3D art pipeline.

I believe modern software development and game engines are extremely bloated and overcomplicated, I prefer to talk directly to the machine using C & Assembly + GPU APIs (OpenGL/DirectX)

I work across computer graphics, systems programming, technical art, tools, and game engine development.

The throughline is practical engineering: build the thing, keep it understandable, and make it fast.

I also have experience with Houdini Blender Unreal Unity Maya Max.