Engine and graphics performance optimization

Engine Architecture, Graphics Performance & Procedural 3D Pipelines.

I’m Ibrahim Hindawi—systems programmer, technical artist, and creator of @SystemsDevel. I build and optimize C and assembly systems, rendering tools, compilers, and procedural 3D workflows. Njinn powers Sange, an action roguelike in development with a public Steam demo. I’m available for focused performance, engine, graphics, and Houdini pipeline work.

Performance optimizationFrame time, memory, data layout, and rendering
Public game demoSange runs on my custom engine
Inspectable depthLong-form videos, source, and complete lessons

Need to optimize an engine, renderer, or real-time tool?

I profile frame-time spikes, memory use, data layout, render submission, and engine hot paths, then implement focused changes and compare them against the original baseline.